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The Adventurers
In a bid to get away from their lives to the south; a group of adventurers head to the north to find new life and start fresh; in spite of the unending and blistering storm. With initial plans of becoming fishermen - the group find that life isn't quite so easy in the region of Icewind Dale.



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Nithki
A resident of the Dale - Nithki is a seafaring fisherman who is familiar with the locations.
Jaun-Jaun
A hitman who accidentally got himself embroiled in a murder before escaping north.
Crystal Surprise
A wizard working for an secret service who found his way up north as part of a mission.



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Rat
A local kobold who through inexplicable means was raised by yetis before meeting Ianto.
Ianto
A mysterious figure who doesn't speak much of his past. He is Rat's father-figure.






Classic Tokens (2020)
These are the tokens the characters had in their initial iterations before I added combat variants.
The King
Smug, smarmy, confident and a little manipulative - The King is the final member of the party and my character. A travelling barber by trade and a musician by hobby - "The King", a self-made moniker is all the characters know about him. He tends to attempt to empower himself and the people around him but only if they have something worthwhile to offer him.

The King is used to luxuries and everything going his way - I wanted to highlight his attitude and confidence through his clothes that still align for the cold weather of the Dale. He has a key insignia in the shape of a crown.
The King has a ghostly and ethereal theme as prior to leaving for the Dale; he was the leader of a small cult who thought of him as some kind of powerful deity with a connection to the dead - as through use of his séances and a mannequin barber's head, he can conjure spirits.

It wasn't until the character was finalised and we started playing that I made the "Elvis" connection. Somehow, I missed that.



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